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Dreamy!
The new Sega Dreamcast delivers speed, gonzo graphics and serious gaming action. But it's not just for video geeks--chicks dig it, too.

BY DAVE McCOY
dmccoy@wweek.com

BORIS "THE BEAR"
KNOKIMOV

HOMETOWN: Zagrev, Croatia
WEIGHT:
220 lbs
HEIGHT: 6'3"
REACH: 73"
AGE: 30

 


JIMMY BLOOD

HOMETOWN: Oamaru,
New Zealand
WEIGHT:
226 lbs
HEIGHT: 6'2"
REACH: 87"
AGE: 23

 


ANGEL "RACING"
RIVERA

HOMETOWN: Monterey,
Mexico
WEIGHT:
155 lbs
HEIGHT: 5'9"
REACH: 71"
AGE: 23

 

 
I'll admit it: Technological escape is one of my favorite pastimes. If it's new, if it's expensive, if it will take me away to that special place, I want to play with it.

I've been dying to play Dreamcast, Sega's latest contribution to the video-gaming world, since I first read about it more than a year ago. Advance reports touted it as the greatest electronic gaming invention since Pong. After holing up with a loaner console and a half-dozen games over Dreamcast's debut weekend, I can tell you: Believe the hype. Boasting 128-bit 3D graphics (read: freaking fast and super-sharp), Dreamcast is the swiftest, most sophisticated home video-game console ever produced.

It's no wonder, then, that video-game reviewers (yes, some people get to do this full-time) have been going gaga over the game ever since they've gotten their hands on it. And it's no surprise that geeky guys have been having wet dreams about it, since billboards hinting, "It's Coming: 9/9/99" began popping up a few months back. On Sept. 8, more than 400 people crowded the bottom level of the Lloyd Center at an unorthodox shopping hour. Both Software, Etc. and Electronics Boutique Inc. opened their doors at midnight, and even the clerks were surprised by the hordes of mostly male customers waiting to get inside.

"We thought we'd be there until 2 am," said one Boutique clerk. "But we didn't finish up until 4 am. It was insane." The store then reopened two hours later "so people could pick it up on the way to work and have it when they got home," the clerk said. Across the country, Dreamcast's reception was similar, and Sega reported phenomenal, record-breaking sales--almost $98 million on the first day.

Back in the '80s, Sega (remember Genesis?) was to home video games what Apple was to home computers: the only show in town. However, both Sony and Nintendo surpassed their longtime rival with the Sony PlayStation and Nintendo 64. Sega staged a comeback when it unveiled its Saturn system in 1995, but the console was an embarrassing flop. Sega killed Saturn in 1998, laying off about 1,000 employees and losing $400 million during the last fiscal year alone. Dreamcast is the company's shot at redemption.

Will Sega succeed? $200 for the console plus an additional $49 per game is a tidy chunk of change, but this isn't just some über-Atari. Dreamcast contains a muscled, 200 MHz internal processor, a Power VR graphics chip and a 64-channel audio chip that make for wickedly quick and lifelike 3D graphics. (Game play is twice as powerful as Nintendo 64 and four times as quick as PlayStation.) Dreamcast also includes a 56K modem, which not only allows people to challenge each other in multi-player games over the Internet but turns the system into a fully functional Web browser. (Mini-keyboards can be purchased to enhance this feature.)

The only drawback I encountered was with the controllers. Pudgy and complex--with four buttons, two triggers, an analog joystick and a directional pad--the hand-held command center is a bit tiny, better suited for a child's hand than an adult's (no surprise there). I had finger cramps and blisters after a couple of hours of gaming.

Of course, without terrific software, Dreamcast would be little more than a creamy plastic footstool. Thankfully, Sega scores on this end as well. When Nintendo introduced the 64, only a minuscule number of games was available. Dreamcast, on the other hand, launched with 19 titles (a record for a new system), with dozens more to follow by Christmas. Currently, the games fall into three categories: fighting, sports and action/adventure.

The sports games wowed me the most. Ready 2 Rumble, complete with signature announcer Michael "Let's get ready to rummmmble!" Buffer, was an instant favorite. A boxing game much like Nintendo's old Mike Tyson number, it possesses fluid graphics and a great sense of humor. The opponents have names like Afro Thunder and Tank Thrasher. One is a 400-pound Hawaiian who sounds like Peter Lorre, and two very tough lady boxers, whose stacked physiques tell you they were designed by horny programmers stuck indoors for way too long, are also featured. An unrelentingly catchy theme song and hilarious opening video immediately set the game's campy tone. In fact, some of the most extraordinary graphics in many of the games can be found during the opening movies. Sonic Adventure, which updates Sega's mascot, Sonic the Hedgehog, begins with an awesome narrative montage that rivals Disney animation.

Even more impressive is NFL 2K. Walking into Hollywood Video, I did a double-take before realizing that the football action on TV was a video game, not the actual Seahawks. The player's detailed faces and on-field signature moves are uncanny. Hands down, it is the best sports game I've ever come across.

Because the system offers visual entertainment never seen before, Dreamcast is hardly meant to be played as high-tech solitaire. Two or more people (depending on how many controllers you own) can play most of the games. The best experience I had was when a group of friends came by one Saturday night: A case of beer, a bottle of red, two boxes of cookies and one Dreamcast quickly added up to serious revelry. Two of my three guests were women--definitely not Sega's target audience--and both approached the system cautiously. However, after a couple of rounds of virtual boxing, they were hooked, screaming and hollering like a couple of drunken ringside veterans. The entire scene both shocked and delighted the video geek in me.

Whether the turbocharged Dreamcast has enough mojo to reestablish Sega in the minds of game freaks is yet to be seen. Nintendo and Sony have dropped the prices of their consoles to $99, and both companies are currently working on their own 128-bit machines, which should be out in late 2000. Though Sega's future is unsecured, the present--for both the company and hardcore gamers--is positively dreamy.

Thanks to Hollywood Video for loaning WW the coveted console. Selected stores rent Dreamcast for $19.99 for two nights with a $250 deposit. Various Blockbuster Video stores rent Dreamcast for $14.99 for five nights with a $150 deposit. Games at both chains are $4.99 each for five nights.

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Willamette Week | originally published September 22, 1999


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